

The party-based RPG stuff is great, and they have added much more to do during the night and day. This limits replayability to a certain extent.

There is a dynamic interaction between the characters, but the stories are still very finite and very structured. The developers tried to address the fact that very few stories intersected in any meaningful way until the end of the first Octopath role-playing game. The story still takes center stage as the groups learn more, taking on three stories per play session (determined by which characters you pick). They are made up of boosts and debuffs that apply to your team and to the enemy. Like the later Final Fantasy games, there are added technical elements to the combat. Its name was chosen because the developers thought Octopath would sound cool to their Japanese teenage audience. This 2D adventure story operates in a style that is popular with indie developers but was actually made by Square Enix in their attempts to recapture early Final Fantasy nostalgia.
